| // 锁定DIB并返回指向DIB的指针 LPSTR lpDIB = (LPSTR) ::GlobalLock((HGLOBAL) hDIB); // 找到DIB图像象素起始位置并返回指向DIB象素指针 LPSTR lpDIBBits = m_clsDIB.FindDIBBits(lpDIB); // 获取DIB的宽度 LONG lWidth = m_clsDIB.DIBWidth(lpDIB); // 获取DIB的高度 LONG lHeight = m_clsDIB.DIBHeight(lpDIB); |
| for (i = 0; i < lHeight; i ++) // 对各像素进行灰度转换 { for (j = 0; j < lWidth * 3; j ++) { // 对各像素进行灰度统计 unsigned char R = *((unsigned char *)lpDIBBits + lWidth * 3 * i + j); nNs_R[R]++; j++; unsigned char G = *((unsigned char *)lpDIBBits + lWidth * 3 * i + j); nNs_G[G]++; j++; unsigned char B = *((unsigned char *)lpDIBBits + lWidth * 3 * i + j); nNs_B[B]++; } } for(i=0;i<256;i++) // 计算灰度分布密度 { fPs_R[i] = nNs_R[i] / (lHeight * lWidth * 1.0f); fPs_G[i] = nNs_G[i] / (lHeight * lWidth * 1.0f); fPs_B[i] = nNs_B[i] / (lHeight * lWidth * 1.0f); } |
| for(i = 0; i < 256; i++) { //计算累计直方图分布 if(i == 0) { temp_r[0] = fPs_R[0]; temp_g[0] = fPs_G[0]; temp_b[0] = fPs_B[0]; } else { temp_r[i] = temp_r[i-1] + fPs_R[i]; temp_g[i] = temp_g[i-1] + fPs_G[i]; temp_b[i] = temp_b[i-1] + fPs_B[i]; } //累计分布取整,nNs_R[]、nNs_G[]、nNs_B[]保存有计算出来的灰度映射关系 nNs_R[i] = (int)(255.0f * temp_r[i] + 0.5f); nNs_G[i] = (int)(255.0f * temp_g[i] + 0.5f); nNs_B[i] = (int)(255.0f * temp_b[i] + 0.5f); } |
| for (i = 0; i < lHeight; i ++) { for (j = 0; j < lWidth * 3; j ++) { //对R分量进行灰度映射(均衡化) unsigned char R = *((unsigned char *)lpDIBBits + lWidth * 3 * i + j); *((unsigned char *)lpDIBBits + lWidth * 3 * i + j) = nNs_R[R]; j++; //对G分量进行灰度映射(均衡化) unsigned char G = *((unsigned char *)lpDIBBits + lWidth * 3 * i + j); *((unsigned char *)lpDIBBits + lWidth * 3 * i + j) = nNs_G[G]; j++; //对B分量进行灰度映射(均衡化) unsigned char B = *((unsigned char *)lpDIBBits + lWidth * 3 * i + j); *((unsigned char *)lpDIBBits + lWidth * 3 * i + j) = nNs_B[B]; } } |


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