上一页 1 2 3 4 5 6 7 下一页 在此图层第5 帧添加as: setProperty("/paddle", _visible, false); //设置档板为不可见 tellTarget ("background") { gotoAndPlay(2); }
在此图层第6 帧添加as: stopDrag(); //停止拖动挡板 c = 0; r = 0; //c和r为两个循环变量 while (Number(r)<18) { while (Number(c)<10) { removeMovieClip("brick" add r add c); c = Number(c)+1; } r = Number(r)+1; c = 0; } //初始化变量,对游戏进行数值统计
在此图层第7 帧添加as: stop();
在此图层第10 帧添加as: xspeed = 0; border = 240; bricknumber = 50; Level_index = Number(Level_index)+1; //设置游戏的等级 c = 0; r = 0; //c和r为两个循环变量 count = 1; index = 0; while (Number(r)<5) { while (Number(c)<Number(10-index)) { duplicateMovieClip("/brickred", "brick" add r add c, Number(count)+1); setProperty("brick" add r add c, _x, 220+Number(40*c)); setProperty("brick" add r add c, _y, 50+Number(20*r)); c = Number(c)+1; count = Number(count)+1; } //复制对象brickred r = Number(r)+2; index = Number(index)+2; c = index; } c = 1; r = 1; //c和r为两个循环变量 index = 0; while (Number(r)<5) { while (Number(c) duplicateMovieClip("/brickblue", "brick" add r add c, Number(count)+1); setProperty("brick" add r add c, _x, 220+Number(40*c)); setProperty("brick" add r add c, _y, 50+Number(20*r)); c = Number(c)+1; count = Number(count)+1; } //复制对象brickblue r = Number(r)+2; index = Number(index)+2; c = Number(index)+1; } c = 0; r = 7; //c和r为两个循环变量 while (Number(r)<9) { while (Number(c)<10) { duplicateMovieClip("/brickgreen", "brick" add r add c, Number(count)+1); //复制对象brickgreen,一共复制16个 setProperty("brick" add r add c, _x, 220+Number(40*c)); setProperty("brick" add r add c, _y, 50+Number(20*r)); c = Number(c)+1; count = Number(count)+1; } //设置复制出的砖块的坐标 c = 0; r = Number(r)+1; } setProperty("/brick", _visible, false);
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